Tuesday, June 25, 2013

213. Monster University

Title: Monster University
Genre: Animation, Adventure, Comedy
Year: 2013

Summary: Ever since a childhood school field trip to the Monsters, Inc. factory, Michael "Mike" Wazowski has dreamed of becoming a scarer. Thanks to his hard work and lots of studying, Mike is accepted at the prestigious Monsters University.
Now a college freshman, Mike begins majoring in scaring. On his first day, Mike befriends the nerdy and shy Randall "Randy" Boggs, who desires to be popular and has difficulty controlling his camouflage power. While studying one night, Mike encounters an arrogant, playful, all-brawn, large blue monster named James P. "Sulley" Sullivan, who inadvertently breaks into Mike's room in order to hide Archie, the mascot of rival college, Fear Tech. After greeting each other, Archie steals Mike's hat and escapes. Mike and Sulley follow Archie outside where they have a struggle to capture Archie. When they do catch Archie, Sulley is invited to join Roar Omega Roar, the top fraternity on campus. Mike tries to join, but an argument with Sulley ignites a rivalry between the two.
While the duo compete to see who's the better scarer, Dean Hardscrabble, the stern headmistress of the MU scaring program, tells the students their final exam for the semester will determine if they can continue in the scaring program. Eventually, Mike and Sulley's petty competition gets out of hand and causes Dean Hardscrabble to drop both of them from the program and Sulley to be kicked out of his fraternity. Unhappy in his new major, Mike decides to enter the Scare Games, a series of physical challenges that tests a monster's scaring ability, in hopes of proving he can be a good scarer. However, the competitors are teams from MU's fraternities and sororities.
But hope arises when he joins Oozma Kappa, a fraternity of misfit monsters consisting of founder and mature student Don Carlton, nervous and shy Scott "Squishy" Squibbles, free-spirited and eccentric Art, and bickering siblings Terri Perry and Terry Perry, who share the same body. Mike tries to enter Oozma Kappa into the scare games, but needs one more player. Mike reluctantly lets Sulley join the team and makes a deal with Dean Hardscrabble to re-admit their team to the scaring program if they win and that if they lose, he'll leave the university. Sulley doesn't think the team can succeed, but Mike offers to train the others to get them ready.
Oozma Kappa unexpectedly advances through the first rounds of the Games. During a party at ROR house, the ROR pranks Oozma Kappa and humiliates them in front of the whole university. A secret visit to Monsters Inc. lifts their spirits and Oozma Kappa makes it to the final round against ROR. Even as the final round arrives, Sulley has a hard time believing Mike can be a good scarer. So in the final round, he manipulates the equipment so that Mike can register a good score and allow Oozma Kappa to win the tournament. When Mike realizes this, he is heartbroken and decides to prove to everyone that he is capable of being a good scarer. So, he breaks into the door lab and uses a newly-crafted door to enter the human world at a summer camp, but his plan goes wrong and he fails to scare the kids.
Back in the university, Sulley confesses to Dean Hardscrabble just as she is notified of the break-in. Realizing what happened, Sulley enters the door to look for Mike. After finding and reconciling with Mike, the pair attempt to return but Dean Hardscrabble deactivates the door until the Child Detection Agency arrives, trapping them in the human world. Mike realizes that the only way to get back into the monster world is to generate enough scream energy to power the door from their side. Working together, Sulley and Mike scare the investigating adults, generating more than enough scream energy to return to the lab. Their actions prompt their expulsion from the university, but before they leave, Hardscrabble acknowledges that Sulley and Mike have surprised her and she wishes them luck. Mike and Sulley decide to take jobs at Monsters, Inc. in the company mailroom, and over time, work their way up until they become part of the scarer team, thus establishing the story for Monsters, Inc..

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